

The stockpiles are arranged next to the stair case, and each one has a stockpile link to the "feeder" pile which is above the Smelters, in the room next door. Now, I have 6 Track Stop Quantum Stockpiles, one for each of Copper, Silver, Bronze, Steel, Iron, and Adamantine. In the room above I used to have a gigantic Bar/Block stockpile. I have a set of 4 magma forges clustered around an up/down staircase. I totally agree - this has saved me a bunch of mucking about. It is a bit fidly, and if you miss any step it doesn't work, but once you get it going it's a dream.
#Dwarf fortress quantum stockpile free
Benefit from super efficient storage, more compact fortresses, shorter hauling routes, stocktaking at a glance with look (k), possibly higher FPS and a free set of steak knives. (ENTER) to define the stop, (ENTER) again to set the desired items to the same as your stockpiles, (x) to remove all existing conditions, (s) to make a stockpile link and choose the receiving stockpile to tell the minecart to take from it.ĭone and done. The larger it is, the more dwarves will collect items, unless you set wheelbarrows for heavy items which limits you to three simultaneous collectors, or you can use mutiple receiving stockpiles.Ĥ/ Construct a new hauling route (h), assign a vehicle (v), and make a new stop at your constructed stop (s). Make sure it is dumping in the direction you want (d when first designating the construction site).Ģ/ Build a 1x1 destination stockpile (p) on the square where the stop will dump and then use (q) to make the settings store only what you want, with no bins or wheelbarrows.ģ/ Build a receiving stockpile (can be anywhere, but normally on the opposite side of the stop to the destination stockpile) of any size. I don't use tracks at all for quantum storage (I find setting up tracks and moving minecarts around not worth the effort in 99% of storage scenarios TBH), but the method is the same for you whether you use tracks or no.ġ/ Build a Stop (b-C-S).

This is how I build my minecart quantum stockpiles. If you're loading "light" items of which the minecart can hold a *lot* you want the departure condition set to a lower percentage to avoid getting message spam and canceled tasks from items being inside the minecart and thus unavailable. I have 3-4 set up in my current fortress to concentrate things in the right places of the industrial complex. There are probably even more compact designs, but these are working very well for me. The Track Stop side has a stop with a departure order of "Guide east when empty of any items" to have it moved back to the collecting side.
#Dwarf fortress quantum stockpile full
You then set a departure order for the stop like "Guide west when full of desired items" to have the cart moved into the Track Stop where it will promptly dump. Cart "desired items" (looks just like stockpile definitions) is set to get the same items as the stockpile and set to take materials from the collecting stockpile. The side next to the collecting stockpile gets a stop defined for pickup. You then designate a hauling route on the two tiles of track. It's job is to collect materials if it's heavy stuff like stone, logs, or ore I usually assign the max three wheelbarrows.

On the other side I build a larger stockpile with the same settings. Set the stockpile to hold whatever you expect to dump there. You then build a 1x1 stockpile in the spot the track stop will dump onto. One Stop is set to dump in a particular direction when constructed. My two tile quantum dumps are a stretch of carved track 2 tiles long with Track Stops built on top of both tiles. The Stops are normally built on top of track. A "stop" indicated on track routes is just a place where dwarves will load and unload from the cart and does not have to be a b+C+S constructed stop. When you build them you set whether or not a car arriving there will dump, and in which direction.
